Alldsp usb bridge (com9) driver download for windows 10. Prefabs are an editor only feature. That's why the PrefabUtility is an editor class. Prefabs are just serialized standalone assets. At runtime you can only use assets which you have created in the editor. これは2019/6/27 開催のイベント「Unity道場6月〜新しいPrefabワークフロー入門とVectorGraphics〜」の講演資料の一つです。 Nested Prefabを始めとした新しいPrefabワークフローの内容を紹介しています。.
Mar 25th, 2018
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Prefabutility.getprefabtype
- usingUnityEditor;
- {
- staticvoid RevertPrefabNames()
- RevertAllNames(Selection.GetFiltered(typeof(GameObject), SelectionMode.OnlyUserModifiable));
- publicstaticvoid RemoveNameModification(UnityEngine.Object aObj)
- var mods =new List<PropertyModification>(PrefabUtility.GetPropertyModifications(aObj));
- {
- mods.RemoveAt(i);
- PrefabUtility.SetPropertyModifications(aObj, mods.ToArray());
- publicstaticvoid RevertAllNames(Object[] aObjects)
- var items =new List<Object>();
- {
- if(prefab !=null)
- Undo.RecordObject(item, 'Revert perfab name');
- items.Add(item);
- }
- foreach(var item in items)
- RemoveNameModification(item);
- }
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